Analogy for quickness

5 03 2011

I see an application of Calvino’s quickness in the simple game of “rock, paper, scissors shoot”.  The quickness, rhythm, and simplicity of the game reminds me of the story of Charlemagne Calvino mentioned so heavily.  The game leaves out the unnecessary details of why one particular symbol would beat another just as the Charlemagne’s tale avoids getting bogged down on the specifics.  As a result both examples run smoothly and are satisfying  through their remember-able nature of their flow.  Additionally the start up of the game creates a specific beat that the participants must follow in order to show their choice at the same moment.   The result is a forced speed for the narrative of the game to take place, whether fast or slow.

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